A patch of a sphere is defined as all points above the plane and on the sphere.
Public Member Functions | |
| SpherePatch3D (const Sphere3D &sph, const Plane3D &crossing_plane) | |
| Constructor. | |
| Vector3D | get_boundary_point () const |
| Get a point which is on the boundary of the patch. | |
| bool | get_contains (const Vector3D &p) const |
| Return true if the point is contained in the patch. | |
| Plane3D | get_plane () const |
| Sphere3D | get_sphere () const |
| void | show (std::ostream &out=std::cout) const |
Protected Attributes | |
| Plane3D | crossing_plane_ |
| Sphere3D | sph_ |
| IMP::algebra::SpherePatch3D::SpherePatch3D | ( | const Sphere3D & | sph, |
| const Plane3D & | crossing_plane | ||
| ) |
Constructor.
/param[in] sph the sphere to cut a patch from /param[in] crossing_plane the plane that crosses the sphere
| Vector3D IMP::algebra::SpherePatch3D::get_boundary_point | ( | ) | const |
Get a point which is on the boundary of the patch.
| bool IMP::algebra::SpherePatch3D::get_contains | ( | const Vector3D & | p | ) | const |
Return true if the point is contained in the patch.
Note that the point must be on the sphere (this is not necessarily checked).