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IMP::algebra Namespace Reference

Detailed Description

This module contains general purpose algebraic and geometric methods.

This module contains general purpose algebraic and geometric methods that are expected to be used by a wide variety of IMP modules.

Geometric primitives IMP has a number of geometry primitives. They support the following namespace functions as appropriateIMP::algebra::get_bounding_box()IMP::algebra::get_surface_area()IMP::algebra::get_volume()In addition, they cannot be compared against one another due to floating point implementation issues (eg Vector3D v=v2 does not imply v==v2). Geometry and dimensions Many of the geometric primitives and operations in IMP are written to work in any dimension. In C++, this is implemented via templates (such as IMP::algebra::VectorD). In the python side, the different dimensions are named explicitly instead. That means, a 2-D point is IMP::algebra::VectorD<2> in C++, and IMP::algbra::Vector2D in python and the function IMP::algebra::get_basis_vector_d<3>() in C++ becomes IMP.algebra.get_basis_vector_3d() in Python. Similarly, a collection of 2D points is std::vector<IMP::algebra::VectorD<2> > in C++ and IMP.algebra.Vector2Ds in python, which as with all collections, look like python lists. For convenience, we provide typedefs in C++ to the IMP::algbra::Vector2D and IMP::algebra::Vector2Ds style names. Generic geometry Geometry in IMP can be stored in a variety of ways. For example, a point in 3D can be stored using an IMP::algebra::VectorD<3> or using an IMP::core::XYZ particle. It is often useful to be able to write algorithms that work on sets of points without worring how they are stored, the Generic Geometry layer provides that. It works using a set of functions get_vector_3d() and set_vector_3d() which manipulate the geometetry in terms of the IMP::algebra representation of the geometry in question. That is, get_vector_3d() returns a IMP::algebra::VectorD<3> for both an IMP::algebra::Vector3D and a IMP::core::XYZ. Algorithms take their arguments as C++ templates and use the generic geometry methods to manipulate the geometry. And versions of the function for both types of storage are exported to python, so one could also write generic functions in python. For example, IMP::atom::get_rmsd() takes any combination of IMP::algebra::Vector3Ds or IMP::core::XYZs or IMP::core::XYZsTemp as arguments. Versions for all combinations of those are exported to python. Uninitialized default values Some geometric primitives are not put into a defined state by their constructor. Such classes mimic POD types (int, float etc) in C++ and are optimized for efficiency. All operations on a default initialized instance other than assigning to it from a non-default initialized instance should be assumed to be invalid. IMP::algebra::VectorD<3> v0, v1; v0 != v1; // only legal operations initialize v0, eg v0= IMP::algebra::VectorD<3>(1,2,3); CGAL Certain functionality provided in IMP requires or benefits from using CGAL. CGAL is a library of geometry-related algorithms and data structures written in C++. The relevant parts of CGAL are licensed under LGPL and QPL and commercial licenses are available if needed. More information can be found on the CGAL license page. Examples: algebra_examples "algebra examples" algebra_all_example_index "All examples using IMP.algebra" Author(s): Daniel Russel, Keren Lasker, Ben Webb, Javier Angel Velazquez-Muriel Version: SVN.r12662 with cgal License: LGPL. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Publications:Daniel Russel, Keren Lasker, Ben Webb, Dina Schneidman, Javier Velázquez-Muriel, Andrej Sali, “Putting the pieces together: integrative structure determination of macromolecular assemblies”, PLoS Biology, 2012. This paper provides an overview of the key concepts in IMP and how to apply them to biological problems.Frank Alber, Friedrich Foerster, Dmitry Korkin, Maya Topf, Andrej Sali, “Integrating diverse data for structure determination of macromolecular assemblies”, Annual Review of Biochemistry, 2008. This paper provides a review of the integrative structure determination methodology and various data sources that can be used.

Namespaces

namespace  grids
 

Implementation for parameterized grids.


Classes

class  BoundingBoxD
 An axis-aligned bounding box. More...
class  Cone3D
class  Cylinder3D
struct  DenseGrid3D
class  DynamicNearestNeighbor3D
class  Ellipsoid3D
class  EuclideanVectorKDMetric
class  FixedXYZ
 A simple class for returning XYZ Euler angles. More...
class  FixedZXZ
 A simple class for returning ZXZ Euler angles. More...
class  FixedZYZ
 A simple class for returning ZYZ Euler angles. More...
class  LinearFit2D
 Calculate line that fits best the input data points (Linear least squares) More...
class  Matrix2D
class  Matrix3D
class  MaxVectorKDMetric
class  MultiArray
class  NearestNeighborD
class  ParabolicFit2D
 Calculate parabola that fits best the input data points. More...
class  Plane3D
class  PrincipalComponentAnalysisD
class  ReferenceFrame3D
 A reference frame in 3D. More...
class  Reflection3D
 Reflect about a plane in 3D. More...
class  Rotation2D
 Stores a 2D rotation matrix. More...
class  Rotation3D
 3D rotation class. More...
class  Segment3D
struct  SparseGrid3D
struct  SparseUnboundedGrid3D
struct  SparseUnboundedGridD
class  SphereD
class  SpherePatch3D
class  SphericalVector3D
 Class to represent a 3D point in spherical coordinates. More...
class  Transformation2D
 Simple 2D transformation class. More...
class  Transformation3D
 Simple 3D transformation class. More...
class  Triangle3D
class  VectorD
 A Cartesian vector in D-dimensions. More...
class  VectorKDMetric

Shortest segments

These methods return the shortest segment connecting two geometric objects. Such segments can be used to give the direction of the derivative of the distance between the two objects. The 0 point on the segment is in the first passed object and the 1 point is in the second.

Segment3D get_shortest_segment (const Segment3D &s, const Vector3D &p)
Segment3D get_shortest_segment (const Segment3D &sa, const Segment3D &sb)

Endian

IMP provides a variety of functionality to manage byte order in input and output data.

void reversed_read (void *dest, size_t size, size_t nitems, std::ifstream &f, bool reverse)
 Reads from file in normal or reverse order.
void reversed_write (const void *src, size_t size, size_t nitems, std::ofstream &f, bool reverse=false)
 Writes to a file in normal or reversed order.
template<class T >
void get_swapped_endian (T &x)
 Conversion between little and big endian. Goes both ways.
bool get_is_big_endian ()
 Returns 1 if machine is big endian else 0.
bool get_is_little_endian ()
 Returns 1 if machine is little endian else 0.

Euler Angles

There are many conventions for how to define Euler angles, based on choices of which of the x,y,z axis to use in what order and whether the rotation axis is in the body frame (and hence affected by previous rotations) or in in a fixed frame. See http://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles for a general description.

  • All Euler angles are specified in radians.
  • The names are all rotation_from_{fixed/body}_abc() where abc is the ordering of x,y,z.
Rotation3D get_rotation_from_fixed_xyz (double xr, double yr, double zr)
 Initialize a rotation in x-y-z order from three angles.
Rotation3D get_rotation_from_fixed_zxz (double phi, double theta, double psi)
 Initialize a rotation from euler angles.
Rotation3D get_rotation_from_fixed_zyz (double Rot, double Tilt, double Psi)
 Generate a rotation object from Euler Angles.
FixedZYZ get_fixed_zyz_from_rotation (const Rotation3D &r)
 The inverse of rotation_from_fixed_zyz()
FixedZXZ get_fixed_zxz_from_rotation (const Rotation3D &r)
 The inverse of rotation_from_fixed_zyz()
FixedXYZ get_fixed_xyz_from_rotation (const Rotation3D &r)
 The inverse of rotation_from_fixed_xyz()

Vector Generators

These functions generate vector objects. Some of the methods, those with random in their name, generate a single vector chosen uniformly from the specified domain. Others, the cover methods, generate a set of points distributed (somewhat) evenly over the domain.

template<int D>
VectorD< D > get_random_vector_in (const BoundingBoxD< D > &bb)
 Generate a random vector in a box with uniform density.
template<int D>
VectorD< D > get_random_vector_on (const BoundingBoxD< D > &bb)
 Generate a random vector on a box with uniform density.
template<int D>
VectorD< D > get_random_vector_in (const SphereD< D > &s)
 Generate a random vector in a sphere with uniform density.
template<int D>
VectorD< D > get_random_vector_on (const SphereD< D > &s)
 Generate a random vector on a sphere with uniform density.
template<int D>
vector< VectorD< D > > get_uniform_surface_cover (const SphereD< D > &s, unsigned int n)
 Generate a set of vectors which covers a sphere uniformly.
Vector3Ds get_uniform_surface_cover (const Cylinder3D &cyl, int number_of_points)
 Generate a set of 3d points that uniformly cover a cylinder.
template<int D>
vector< VectorD< D > > get_uniform_upper_hemisphere_cover (const SphereD< D > &s, unsigned int n)
 Generate a set of 3D points that uniformly cover a hemisphere.
Vector3Ds get_grid_surface_cover (const Cylinder3D &cyl, int number_of_cycles, int number_of_points_on_cycle)
 Generate a grid of 3d points on a cylinder surface.
Vector3Ds get_uniform_surface_cover (const SpherePatch3D &sph, unsigned int number_of_points)
 Generate a set of 3d points that uniformly cover a patch of a sphere.
Vector3Ds get_uniform_surface_cover (const Cone3D &cone, unsigned int number_of_points)
template<int D>
vector< VectorD< D > > get_grid_interior_cover_by_spacing (const BoundingBoxD< D > &bb, double s)
Vector3Ds get_random_chain (unsigned int n, double r, const Vector3D &start=Vector3D(0, 0, 0), const Sphere3Ds &obstacles=Sphere3Ds())
 Generate a random chain with no collisions.

Python Only

The following functions are only availale in Python as the equivalent C++ functionality is provided via template functions or in other ways that don't directly map to python.

typedef Grid3D< int,
SparseGridStorage3D< int,
BoundedGridStorage3D > > 
SparseIntGrid3D
typedef Grid3D< int,
SparseGridStorage3D< int,
UnboundedGridStorage3D > > 
SparseUnboundedIntGrid3D
typedef Grid3D< double,
DenseGridStorage3D< double > > 
DenseDoubleGrid3D
typedef Grid3D< float,
DenseGridStorage3D< float > > 
DenseFloatGrid3D
Transformation3D get_transformation_aligning_first_to_second (Vector3Ds a, Vector3Ds b)

3D Vectors

We provide a specialization of VectorD for 3-space and several additional functions on it.

Vector3D get_vector_product (const Vector3D &p1, const Vector3D &p2)
 Returns the vector product (cross product) of two vectors.
Vector3D get_orthogonal_vector (const Vector3D &v)
 Return a vector that is perpendicular to the given vector.
Vector3D get_centroid (const Vector3Ds &ps)
 Returns the centroid of a set of vectors.
double get_radius_of_gyration (const Vector3Ds &ps)
 Return the radius of gyration of a set of points.

Simple geometric IO

These functions write geometry to text files, one line per geometric primitive. Each line has the form “x y z” for points or “x y z r” for spheres. We can easily add general dimension support if requested.. Lines beginning with "" are treated as comments.

void write_pts (const Vector3Ds &vs, base::TextOutput out)
 Write a set of 3D vectors to a file.
Vector3Ds read_pts (base::TextInput in)
 Read a set of 3D vectors from a file.
void write_spheres (const Sphere3Ds &vs, base::TextOutput out)
 Write a set of 3d spheres to a file.
Sphere3Ds read_spheres (base::TextInput in)
 Read a set of 3d spheres from a file.

Norms

We define a number of standard, $L^p$, norms on VectorD.

  • $L^1$ is the Manhattan distance, the sum of the components
  • $L^2$ is the standard Euclidean length
  • $L^{\inf}$ is the maximum of the components
template<int D>
double get_l2_norm (const VectorD< D > &v)
template<int D>
double get_l1_norm (const VectorD< D > &v)
template<int D>
double get_linf_norm (const VectorD< D > &v)

Typedefs

typedef std::pair< Vector3D,
double > 
AxisAnglePair
typedef BoundingBoxD< 3 > BoundingBoxD< 3 >
typedef Matrix2D< std::complex
< double > > 
Matrix2D_c
typedef Matrix2D< double > Matrix2D_d
typedef Matrix2D< int > Matrix2D_i
typedef VectorD< 1 > Vector1D
typedef vector< VectorD< 1 > > Vector1Ds
typedef VectorD< 2 > Vector2D
typedef vector< VectorD< 2 > > Vector2Ds
typedef VectorD< 3 > Vector3D
typedef vector< VectorD< 3 > > Vector3Ds
typedef VectorD< 4 > Vector4D
typedef vector< VectorD< 4 > > Vector4Ds
typedef VectorD< 5 > Vector5D
typedef vector< VectorD< 5 > > Vector5Ds
typedef VectorD< 6 > Vector6D
typedef vector< VectorD< 6 > > Vector6Ds
typedef VectorD<-1 > VectorKD
typedef vector< VectorD<-1 > > VectorKDs

Functions

template<int D>
int compare (const VectorD< D > &a, const VectorD< D > &b)
 lexicographic comparison of two vectors
Rotation2D compose (const Rotation2D &a, const Rotation2D &b)
 compose two rotations a and b
Transformation3D compose (const Transformation3D &a, const Transformation3D &b)
 compose two transformations
Transformation2D compose (const Transformation2D &a, const Transformation2D &b)
 compose two transformations
Rotation3D compose (const Rotation3D &a, const Rotation3D &b)
Transformation3Ds get_alignments_from_first_to_second (const PrincipalComponentAnalysisD< 3 > pca1, const PrincipalComponentAnalysisD< 3 > pca2)
bool get_are_almost_equal (const double a, const double b, const double epsilon)
 Compares two values (intended for doubles)
bool get_are_colinear (const Vector3D &p1, const Vector3D &p2, const Vector3D &p3)
 Return true if the three points are co-linear.
template<class Geometry >
double get_area (const Geometry &)
 Compute the area of any surface object.
std::pair< Vector3D, double > get_axis_and_angle (const Rotation3D &rot)
 Decompose a Rotation3D object into a rotation around an axis.
double get_ball_radius_from_volume_3d (double volume)
 Return the radius of a sphere with a given volume.
template<int D>
VectorD< D > get_basis_vector_d (unsigned int coordinate)
 Return the basis vector for the given coordinate.
VectorD<-1 > get_basis_vector_kd (int D, unsigned int coordinate)
 Return a dynamically sized basis vector.
template<class Geometry >
BoundingBoxD< 3 > get_bounding_box (const Geometry &)
 Compute the bounding box of any geometric object.
template<int D, class Storage , class Value , class Embedding >
BoundingBoxD< D > get_bounding_box (const grids::GridD< D, Storage, Value, Embedding > &g)
double get_closer_power_of_2 (double x)
 Closest power of 2 for a number, not necessarily higher.
template<typename T >
get_constrained (const T x, const T x0, const T xF)
 Constrains a value between two given limits.
template<unsigned int D>
BoundingBoxD< D > get_cube_d (double radius)
 Cube with radius of length radius.
BoundingBoxD<-1 > get_cube_kd (unsigned int d, double radius)
 Cube with radius of length side.
double get_distance (const Segment3D &s, const Vector3D &p)
 Get the distance between a segment and a point.
double get_distance (const Segment3D &a, const Segment3D &b)
 Get the distance between two segments.
template<int D>
double get_distance (const SphereD< D > &a, const SphereD< D > &b)
 Return the distance between the two spheres if they are disjoint.
double get_distance (const Plane3D &pln, const Vector3D &p)
 Return the distance between a plane and a point in 3D.
double get_distance (const Rotation3D &r0, const Rotation3D &r1)
 Return a distance between the two rotations.
template<int D>
double get_distance (const VectorD< D > &v1, const VectorD< D > &v2)
 compute the distance between two vectors
IntPairs get_edges (const BoundingBoxD< 3 > &)
 Return the edges of the box as indices into the vertices list.
template<int D>
VectorD< D > get_elementwise_product (const algebra::VectorD< D > &a, const algebra::VectorD< D > &b)
template<int D>
VectorD< D > get_elementwise_product (const Ints &a, const algebra::VectorD< D > &b)
Sphere3D get_enclosing_sphere (const Sphere3Ds &ss)
 Return a sphere containing the listed spheres.
Sphere3D get_enclosing_sphere (const Vector3Ds &ss)
 Return a sphere containing the listed spheres.
Rotation2D get_identity_rotation_2d ()
 Builds an identity rotation in 2D.
Rotation3D get_identity_rotation_3d ()
 Return a rotation that does not do anything.
Transformation2D get_identity_transformation_2d ()
 Returns a transformation that does not do anything.
Transformation3D get_identity_transformation_3d ()
 Return a transformation that does not do anything.
template<int D>
bool get_interiors_intersect (const SphereD< D > &a, const SphereD< D > &b)
 Return true if the two balls bounded by the two spheres interesect.
template<int D>
bool get_interiors_intersect (const BoundingBoxD< D > &a, const BoundingBoxD< D > &b)
 Return true if they intersect.
Rotation3D get_interpolated (const Rotation3D &a, const Rotation3D &b, double f)
 Interpolate between two rotations.
template<int D>
BoundingBoxD< D > get_intersection (const BoundingBoxD< D > &a, const BoundingBoxD< D > &b)
 Return the intersecting bounding box.
Triangle3D get_largest_triangle (const Vector3Ds &points)
 Return the largest triangle defined by 3 points from the input.
template<int D>
double get_maximum_length (const BoundingBoxD< D > &a)
 Return the maximum axis aligned extent.
float get_next_larger_power_of_2 (float x)
 Closest power of 2 that can contain a number x.
double get_next_larger_power_of_2 (double x)
 Closest power of 2 that can contain a number x.
template<int D>
VectorD< D > get_ones_vector_d (double v=1)
 Return a vector of ones (or another constant)
VectorD<-1 > get_ones_vector_kd (int D, double v=1)
 Return a vector of ones (or another constant)
template<int D>
double get_power_distance (const SphereD< D > &a, const SphereD< D > &b)
 Return the power distance between the two spheres.
template<int D>
PrincipalComponentAnalysisD< D > get_principal_components (const vector< VectorD< D > > &ps)
 Perform principle components analysis on a set of vectors.
Transformation3D get_random_local_transformation (Vector3D origin, float max_translation=5., float max_angle_in_rad=0.26)
 Get a local transformation.
Rotation2D get_random_rotation_2d ()
 Builds an identity rotation in 2D.
Rotation3D get_random_rotation_3d ()
 Pick a rotation at random from all possible rotations.
Rotation3D get_random_rotation_3d (const Rotation3D &center, double distance)
 Pick a rotation at random near the provided one.
Vector3D get_reflected (const Plane3D &pln, const Vector3D &p)
 return the point reflected about the plane
Rotation3D get_rotation_about_axis (const Vector3D &axis, double angle)
 Generate a Rotation3D object from a rotation around an axis.
Transformation3D get_rotation_about_point (const Vector3D &point, const Rotation3D &rotation)
 Generate a Transformation3D object from a rotation around a point.
Transformation2D get_rotation_about_point (const Vector2D &point, const Rotation2D &rotation)
 Generates a Transformation2D object from a rotation around a point.
Rotation3D get_rotation_from_matrix (double m00, double m01, double m02, double m10, double m11, double m12, double m20, double m21, double m22)
 Generate a Rotation3D object from a rotation matrix.
Rotation3D get_rotation_from_vector4d (const VectorD< 4 > &v)
 Compute a rotatation from an unnormalized quaternion.
Rotation3D get_rotation_from_x_y_axes (const Vector3D &x, const Vector3D &y)
Rotation3D get_rotation_taking_first_to_second (const Vector3D &v1, const Vector3D &v2)
 Create a rotation from the first vector to the second one.
Rotation2D get_rotation_to_x_axis (const Vector2D &v)
template<typename T >
int get_rounded (const T &x)
 Rounds a number to next integer.
template<typename T >
int get_sign (const T &x)
 Sign of a number. 1 if the number is higher or equal to 0 and -1 otherwise.
double get_squared (double x)
template<int D>
double get_squared_distance (const VectorD< D > &v1, const VectorD< D > &v2)
 compute the squared distance between two vectors
template<class Geometry >
double get_surface_area (const Geometry &)
 Compute the surface area of any volumetric object.
Transformation3D get_transformation_3d (const Transformation2D &t2d)
 Builds a 3D transformation from a 2D one.
template<class Vector3DsOrXYZs0 , class Vector3DsOrXYZs1 >
IMP::algebra::Transformation3D get_transformation_aligning_first_to_second (IMP_RESTRICT const Vector3DsOrXYZs0 &from, IMP_RESTRICT const Vector3DsOrXYZs1 &to)
 Compute the rigid transform bringing the first point set to the second.
Transformation2D get_transformation_aligning_pair (const Vector2Ds &set_from, const Vector2Ds &set_to)
Transformation3D get_transformation_from_first_to_second (const ReferenceFrame3D &a, const ReferenceFrame3D &b)
Transformation3D get_transformation_from_first_triangle_to_second (Triangle3D first_tri, Triangle3D second_tri)
 Return a transformation between two triangles.
ReferenceFrame3D get_transformed (const ReferenceFrame3D &rf, const Transformation3D &tr)
BoundingBoxD< 3 > get_transformed (const BoundingBoxD< 3 > &bb, const Transformation3D &tr)
 Return a bounding box containing the transformed box.
template<class Storage , class Embedding >
const Storage::Value get_trilinearly_interpolated (const grids::GridD< 3, Storage, typename Storage::Value, Embedding > &g, const Vector3D &v, const typename Storage::Value &outside=0)
 Use trilinear interpolation to compute a smoothed value at v.
Rotation3Ds get_uniform_cover_rotations_3d (unsigned int num_points)
 Cover the space of rotations evenly.
algebra::Rotation3Ds get_uniformly_sampled_rotations (double delta)
 Generates a nondegenerate set of Euler angles with a delta resolution.
template<int D>
BoundingBoxD< D > get_union (BoundingBoxD< D > a, const BoundingBoxD< D > &b)
 Return the union bounding box.
template<unsigned int D>
BoundingBoxD< D > get_unit_bounding_box_d ()
 Box with radius one.
BoundingBoxD<-1 > get_unit_bounding_box_kd (unsigned int d)
 Box with radius one.
template<unsigned int D>
SphereD< D > get_unit_sphere_d ()
SphereD<-1 > get_unit_sphere_kd (unsigned int d)
template<int D>
VectorD< D > get_vector_d_geometry (const SphereD< D > &s)
template<int D>
const VectorD< D > & get_vector_d_geometry (const VectorD< D > &g)
Vector3Ds get_vertices (const BoundingBoxD< 3 > &bb)
 Return a list of the 8 bounding points for the bounding box.
template<class Geometry >
double get_volume (const Geometry &)
 Compute the volume of any volumetric object.
template<int D>
double get_volume (const BoundingBoxD< D > &bb)
template<int D>
VectorD< D > get_zero_vector_d ()
 Return a vector of zeros.
VectorD<-1 > get_zero_vector_kd (int D)
 Return a dynamically sized vector of zeros.
template<int D>
VectorD< D > operator* (double s, const VectorD< D > &o)
template<int D>
void set_vector_d_geometry (VectorD< D > &g, const VectorD< D > &v)

Variables

static const double PI = 3.1415926535897931
 the constant pi

Typedef Documentation

typedef Grid3D<double, DenseGridStorage3D<double> > IMP::algebra::DenseDoubleGrid3D

A grid of doubles over a region of space.

typedef Grid3D<float, DenseGridStorage3D<float> > IMP::algebra::DenseFloatGrid3D

A grid of floats over a region of space.

typedef Grid3D<int, SparseGridStorage3D<int, BoundedGridStorage3D> > IMP::algebra::SparseIntGrid3D

A sparse grid of integers over a bounded region of space.

typedef Grid3D<int, SparseGridStorage3D<int, UnboundedGridStorage3D> > IMP::algebra::SparseUnboundedIntGrid3D

A sparse grid of integers over all of space.


Function Documentation

template<int D>
int compare ( const VectorD< D > &  a,
const VectorD< D > &  b 
)

lexicographic comparison of two vectors

Note that this is not very reliable and probably should not be used.

Rotation2D IMP::algebra::compose ( const Rotation2D &  a,
const Rotation2D &  b 
)

compose two rotations a and b

For any vector v (a*b)*v = a*(b*v).

Transformation3D compose ( const Transformation3D &  a,
const Transformation3D &  b 
)

compose two transformations

For any vector v (a*b)*v = a*(b*v).

Transformation2D compose ( const Transformation2D &  a,
const Transformation2D &  b 
)

compose two transformations

For any vector v (a*b)*v = a*(b*v).

Transformation3Ds IMP::algebra::get_alignments_from_first_to_second ( const PrincipalComponentAnalysisD< 3 >  pca1,
const PrincipalComponentAnalysisD< 3 >  pca2 
)

Get all possible alignments of the first principle component system to the second one

bool IMP::algebra::get_are_almost_equal ( const double  a,
const double  b,
const double  epsilon 
)

Compares two values (intended for doubles)

epsilon is the tolerance allowed to consider the values as equal

bool IMP::algebra::get_are_colinear ( const Vector3D &  p1,
const Vector3D &  p2,
const Vector3D &  p3 
)

Return true if the three points are co-linear.

template<class Geometry >
double IMP::algebra::get_area ( const Geometry &  )

Compute the area of any surface object.

std::pair< Vector3D, double > get_axis_and_angle ( const Rotation3D &  rot)

Decompose a Rotation3D object into a rotation around an axis.

Note:
http://en.wikipedia.org/wiki/Rotation_matrix
www.euclideanspace.com/maths/geometry/rotations/conversions/ angleToQuaternion/index.htm
double IMP::algebra::get_ball_radius_from_volume_3d ( double  volume)

Return the radius of a sphere with a given volume.

template<int D>
VectorD< D > get_basis_vector_d ( unsigned int  coordinate)

Return the basis vector for the given coordinate.

Return the unit vector pointing in the direction of the requested coordinate. That is

    get_basis_vector_d<3>(2)== Vector3D(0,0,1);
VectorD<-1> IMP::algebra::get_basis_vector_kd ( int  D,
unsigned int  coordinate 
)

Return a dynamically sized basis vector.

template<class Geometry >
BoundingBoxD<3> IMP::algebra::get_bounding_box ( const Geometry &  )

Compute the bounding box of any geometric object.

Vector3D IMP::algebra::get_centroid ( const Vector3Ds &  ps)

Returns the centroid of a set of vectors.

double IMP::algebra::get_closer_power_of_2 ( double  x)

Closest power of 2 for a number, not necessarily higher.

template<typename T >
T IMP::algebra::get_constrained ( const T  x,
const T  x0,
const T  xF 
)

Constrains a value between two given limits.

template<unsigned int D>
BoundingBoxD<D> IMP::algebra::get_cube_d ( double  radius)

Cube with radius of length radius.

BoundingBoxD<-1> IMP::algebra::get_cube_kd ( unsigned int  d,
double  radius 
)

Cube with radius of length side.

double get_distance ( const Segment3D &  s,
const Vector3D &  p 
)

Get the distance between a segment and a point.

double get_distance ( const Segment3D &  a,
const Segment3D &  b 
)

Get the distance between two segments.

template<int D>
double get_distance ( const SphereD< D > &  a,
const SphereD< D > &  b 
)

Return the distance between the two spheres if they are disjoint.

If they intersect, the distances are not meaningful.

double get_distance ( const Plane3D &  pln,
const Vector3D &  p 
)

Return the distance between a plane and a point in 3D.

double get_distance ( const Rotation3D &  r0,
const Rotation3D &  r1 
)

Return a distance between the two rotations.

The distance runs between 0 and 1. More precisely, the distance returned is distance between the two quaternion vectors properly normalized, divided by sqrt(2).

A vector with distance d from the unit vector represents a rotation of

$ \theta= \cos^{-1}\left(1-\sqrt{2}d\right)$

template<int D>
double get_distance ( const VectorD< D > &  v1,
const VectorD< D > &  v2 
)

compute the distance between two vectors

IntPairs IMP::algebra::get_edges ( const BoundingBoxD< 3 > &  )

Return the edges of the box as indices into the vertices list.

template<int D>
VectorD< D > get_elementwise_product ( const algebra::VectorD< D > &  a,
const algebra::VectorD< D > &  b 
)

Return the vector that is the elementwise product of the two.

template<int D>
VectorD< D > get_elementwise_product ( const Ints &  a,
const algebra::VectorD< D > &  b 
)

Return the vector that is the elementwise product of the two.

Sphere3D IMP::algebra::get_enclosing_sphere ( const Sphere3Ds &  ss)

Return a sphere containing the listed spheres.

Note:
This method produces tighter bounding spheres if CGAL is used.
Sphere3D IMP::algebra::get_enclosing_sphere ( const Vector3Ds &  ss)

Return a sphere containing the listed spheres.

Note:
This method produces tighter bounding spheres if CGAL is used.
FixedXYZ IMP::algebra::get_fixed_xyz_from_rotation ( const Rotation3D &  r)

The inverse of rotation_from_fixed_xyz()

See also:
rotation_from_fixed_xyz()
FixedZXZ get_fixed_zxz_from_rotation ( const Rotation3D &  r)

The inverse of rotation_from_fixed_zyz()

See also:
rotation_from_fixed_zxz()
FixedZYZ get_fixed_zyz_from_rotation ( const Rotation3D &  r)

The inverse of rotation_from_fixed_zyz()

See also:
rotation_from_fixed_zyz()
template<int D>
vector<VectorD<D> > IMP::algebra::get_grid_interior_cover_by_spacing ( const BoundingBoxD< D > &  bb,
double  s 
)

Cover the interior of the bounding box by equal sized parallelograms of approximately full-width s, returning the list of centers of the cubes.

Vector3Ds get_grid_surface_cover ( const Cylinder3D &  cyl,
int  number_of_cycles,
int  number_of_points_on_cycle 
)

Generate a grid of 3d points on a cylinder surface.

Rotation2D IMP::algebra::get_identity_rotation_2d ( )

Builds an identity rotation in 2D.

Rotation3D get_identity_rotation_3d ( )

Return a rotation that does not do anything.

Transformation2D get_identity_transformation_2d ( )

Returns a transformation that does not do anything.

Transformation3D get_identity_transformation_3d ( )

Return a transformation that does not do anything.

template<int D>
bool get_interiors_intersect ( const SphereD< D > &  a,
const SphereD< D > &  b 
)

Return true if the two balls bounded by the two spheres interesect.

template<int D>
bool IMP::algebra::get_interiors_intersect ( const BoundingBoxD< D > &  a,
const BoundingBoxD< D > &  b 
)

Return true if they intersect.

Rotation3D get_interpolated ( const Rotation3D &  a,
const Rotation3D &  b,
double  f 
)

Interpolate between two rotations.

It f ==0, return b, if f==1 return a.

template<int D>
BoundingBoxD<D> IMP::algebra::get_intersection ( const BoundingBoxD< D > &  a,
const BoundingBoxD< D > &  b 
)

Return the intersecting bounding box.

bool IMP::algebra::get_is_big_endian ( )

Returns 1 if machine is big endian else 0.

bool IMP::algebra::get_is_little_endian ( )

Returns 1 if machine is little endian else 0.

Triangle3D get_largest_triangle ( const Vector3Ds &  points)

Return the largest triangle defined by 3 points from the input.

template<int D>
double IMP::algebra::get_maximum_length ( const BoundingBoxD< D > &  a)

Return the maximum axis aligned extent.

float IMP::algebra::get_next_larger_power_of_2 ( float  x)

Closest power of 2 that can contain a number x.

double IMP::algebra::get_next_larger_power_of_2 ( double  x)

Closest power of 2 that can contain a number x.

template<int D>
VectorD<D> IMP::algebra::get_ones_vector_d ( double  v = 1)

Return a vector of ones (or another constant)

VectorD<-1> IMP::algebra::get_ones_vector_kd ( int  D,
double  v = 1 
)

Return a vector of ones (or another constant)

Vector3D IMP::algebra::get_orthogonal_vector ( const Vector3D &  v)

Return a vector that is perpendicular to the given vector.

Or, if you are Israeli, it is a vertical vector.

template<int D>
double get_power_distance ( const SphereD< D > &  a,
const SphereD< D > &  b 
)

Return the power distance between the two spheres.

The power distance is the square of the distance between the centers minus the sum of the square of the radii.

template<int D>
PrincipalComponentAnalysisD< D > IMP::algebra::get_principal_components ( const vector< VectorD< D > > &  ps)

Perform principle components analysis on a set of vectors.

double IMP::algebra::get_radius_of_gyration ( const Vector3Ds &  ps)

Return the radius of gyration of a set of points.

See also:
IMP::atom::get_radius_of_gyration()
Vector3Ds IMP::algebra::get_random_chain ( unsigned int  n,
double  r,
const Vector3D &  start = Vector3D(0, 0, 0),
const Sphere3Ds &  obstacles = Sphere3Ds() 
)

Generate a random chain with no collisions.

This function generates a random chain, starting at (0,0,0) with n particles each with radius r. Consecutive particles are approximately distance 2r apart and no pair of particles is closer than 2r.

If an obstacles parameter is provided then chain spheres also don't intersect the obstacle spheres.

Note:
The current implementation is not very clever and can be made more clever if needed.
Transformation3D IMP::algebra::get_random_local_transformation ( Vector3D  origin,
float  max_translation = 5.,
float  max_angle_in_rad = 0.26 
)

Get a local transformation.

Note:
randomly select an axis that passes to the input point and rotate around it
Parameters:
[in]originthe origin of the rotation
[in]max_translationdetault value is 5
[in]max_angle_in_raddefault value is 15 degree in radians
Rotation2D IMP::algebra::get_random_rotation_2d ( )

Builds an identity rotation in 2D.

Rotation3D get_random_rotation_3d ( )

Pick a rotation at random from all possible rotations.

Rotation3D get_random_rotation_3d ( const Rotation3D &  center,
double  distance 
)

Pick a rotation at random near the provided one.

This method generates a rotation that is within the provided distance of center.

Parameters:
[in]centerThe center of the rotational volume
[in]distanceSee get_distance(const Rotation3D&,const Rotation3D&) for a full definition.
Note:
The cost of this operation increases as distance goes to 0.
template<int D>
VectorD< D > get_random_vector_in ( const BoundingBoxD< D > &  bb)

Generate a random vector in a box with uniform density.

template<int D>
IMP::algebra::get_random_vector_in ( const SphereD< D > &  s)
template<int D>
VectorD< D > get_random_vector_on ( const BoundingBoxD< D > &  bb)

Generate a random vector on a box with uniform density.

template<int D>
IMP::algebra::get_random_vector_on ( const SphereD< D > &  s)

Generate a random vector on a sphere with uniform density.

Examples: grid space, local fitting

Vector3D IMP::algebra::get_reflected ( const Plane3D &  pln,
const Vector3D &  p 
)

return the point reflected about the plane

Rotation3D get_rotation_about_axis ( const Vector3D &  axis,
double  angle 
)

Generate a Rotation3D object from a rotation around an axis.

Parameters:
[in]axisthe rotation axis passes through (0,0,0)
[in]anglethe rotation angle in radians in the clockwise direction
Note:
http://en.wikipedia.org/wiki/Rotation_matrix
www.euclideanspace.com/maths/geometry/rotations/conversions/ angleToQuaternion/index.htm
Transformation3D get_rotation_about_point ( const Vector3D &  point,
const Rotation3D &  rotation 
)

Generate a Transformation3D object from a rotation around a point.

Rotate about a point rather than the origin.

Parameters:
[in]pointCenter to rotate about
[in]rotationThe rotation to perform
Transformation2D get_rotation_about_point ( const Vector2D point,
const Rotation2D &  rotation 
)

Generates a Transformation2D object from a rotation around a point.

Generates a Transformation2D to rotate about a point rather than the origin.

Parameters:
[in]pointCenter to rotate about
[in]rotationThe rotation to perform (defined taking the origin as reference, not the new point).
Rotation3D get_rotation_from_fixed_xyz ( double  xr,
double  yr,
double  zr 
)

Initialize a rotation in x-y-z order from three angles.

Parameters:
[in]xrRotation around the X axis in radians
[in]yrRotation around the Y axis in radians
[in]zrRotation around the Z axis in radians
Note:
The three rotations are represented in the original (fixed) coordinate frame.
Rotation3D get_rotation_from_fixed_zxz ( double  phi,
double  theta,
double  psi 
)

Initialize a rotation from euler angles.

Parameters:
[in]phiRotation around the Z axis in radians
[in]thetaRotation around the X axis in radians
[in]psiRotation around the Z axis in radians
Note:
The first rotation is by an angle phi about the z-axis. The second rotation is by an angle theta in [0,pi] about the former x-axis , and the third rotation is by an angle psi about the former z-axis.
Rotation3D get_rotation_from_fixed_zyz ( double  Rot,
double  Tilt,
double  Psi 
)

Generate a rotation object from Euler Angles.

Note:
The first rotation is by an angle about the z-axis. The second rotation is by an angle about the new y-axis. The third rotation is by an angle about the new z-axis.
Parameters:
[in]RotFirst Euler angle (radians) defining the rotation (Z axis)
[in]TiltSecond Euler angle (radians) defining the rotation (Y axis)
[in]PsiThird Euler angle (radians) defining the rotation (Z axis)
Rotation3D get_rotation_from_matrix ( double  m00,
double  m01,
double  m02,
double  m10,
double  m11,
double  m12,
double  m20,
double  m21,
double  m22 
)

Generate a Rotation3D object from a rotation matrix.

Rotation3D get_rotation_from_vector4d ( const VectorD< 4 > &  v)

Compute a rotatation from an unnormalized quaternion.

Rotation3D IMP::algebra::get_rotation_from_x_y_axes ( const Vector3D &  x,
const Vector3D &  y 
)

Return the rotation which takes the native x and y axes to the given x and y axes. The two axis must be perpendicular unit vectors.

Rotation3D get_rotation_taking_first_to_second ( const Vector3D &  v1,
const Vector3D &  v2 
)

Create a rotation from the first vector to the second one.

Rotation2D IMP::algebra::get_rotation_to_x_axis ( const Vector2D v)

Builds the rotation that transforms the vector X of the origin of coordinates into the given vector

template<typename T >
int IMP::algebra::get_rounded ( const T &  x)

Rounds a number to next integer.

The result is of type integer but the argument can be of any type. Some examples:

 a = round(-0.7); // a = -1
 a = round(-0.2); // a = 0
 a = round(0.2); // a = 0
 a = round(0.7); // a = 1
template<typename T >
int IMP::algebra::get_sign ( const T &  x)

Sign of a number. 1 if the number is higher or equal to 0 and -1 otherwise.

template<int D>
double get_squared_distance ( const VectorD< D > &  v1,
const VectorD< D > &  v2 
)

compute the squared distance between two vectors

template<class Geometry >
double IMP::algebra::get_surface_area ( const Geometry &  )

Compute the surface area of any volumetric object.

template<class T >
void IMP::algebra::get_swapped_endian ( T &  x)

Conversion between little and big endian. Goes both ways.

Transformation3D IMP::algebra::get_transformation_3d ( const Transformation2D &  t2d)

Builds a 3D transformation from a 2D one.

Note:
The 3D transformation is built with the 2D rotation becoming a rotation around the z axis.
template<class Vector3DsOrXYZs0 , class Vector3DsOrXYZs1 >
IMP::algebra::Transformation3D get_transformation_aligning_first_to_second ( IMP_RESTRICT const Vector3DsOrXYZs0 &  from,
IMP_RESTRICT const Vector3DsOrXYZs1 &  to 
)

Compute the rigid transform bringing the first point set to the second.

The points are assumed to be corresponding (that is, from[0] is aligned to to[0] etc.). The alignment computed is that which minimized the sum of squared distances between corresponding points. Return the

\[ \operatornamewithlimits{argmin}_T \sum \left|T\left(f\left[i\right]\right)-t[i]\right|^2 \]

If the point sets lie in a 1 or 2 dimensional subspace, the alignment algorithm is unstable and not guaranteed to work. A warning is printed in this case.

See also:
Vector3D
Transformation3D IMP::algebra::get_transformation_aligning_first_to_second ( Vector3Ds  a,
Vector3Ds  b 
)
Transformation2D IMP::algebra::get_transformation_aligning_pair ( const Vector2Ds &  set_from,
const Vector2Ds &  set_to 
)

Builds the transformation required to obtain a set of points from the first one

Note:
The function assumes that the relative distances between points are conserved.
Transformation3D IMP::algebra::get_transformation_from_first_triangle_to_second ( Triangle3D  first_tri,
Triangle3D  second_tri 
)

Return a transformation between two triangles.

BoundingBoxD<3> IMP::algebra::get_transformed ( const BoundingBoxD< 3 > &  bb,
const Transformation3D &  tr 
)

Return a bounding box containing the transformed box.

template<class Storage , class Embedding >
const Storage::Value IMP::algebra::get_trilinearly_interpolated ( const grids::GridD< 3, Storage, typename Storage::Value, Embedding > &  g,
const Vector3D &  v,
const typename Storage::Value &  outside = 0 
)

Use trilinear interpolation to compute a smoothed value at v.

The voxel values are assumed to be at the center of the voxel and the passed outside value is used for voxels outside the grid. The type Voxel must support get_linearly_interpolated().

Rotation3Ds IMP::algebra::get_uniform_cover_rotations_3d ( unsigned int  num_points)

Cover the space of rotations evenly.

If you care about the distance between samples instead of the number of samples, the "surface area" of the set of rotations is pi^2. If you allocate each sample a volume of 4/3 pi d^3 (to space them d apart), Then you want 3/4 pi/d^3 points.

Creates at least num_points rotations.

template<int D>
vector< VectorD< D > > get_uniform_surface_cover ( const SphereD< D > &  s,
unsigned int  n 
)

Generate a set of vectors which covers a sphere uniformly.

The function is currently pretty slow, especially in non-optimized builds. Complain if this bugs you. We might be able to do better, at least in 3D.

Creates at least the requested number of points.

Note:
This predicates will produce guaranteed correct results if the CGAL library is available (the results will be unreliable if it is not).
Vector3Ds get_uniform_surface_cover ( const Cylinder3D &  cyl,
int  number_of_points 
)

Generate a set of 3d points that uniformly cover a cylinder.

Vector3Ds get_uniform_surface_cover ( const SpherePatch3D &  sph,
unsigned int  number_of_points 
)

Generate a set of 3d points that uniformly cover a patch of a sphere.

Note:
the implementation can be improved
template<int D>
vector<VectorD<D> > IMP::algebra::get_uniform_upper_hemisphere_cover ( const SphereD< D > &  s,
unsigned int  n 
)

Generate a set of 3D points that uniformly cover a hemisphere.

The points all lie on the upper hemisphere, eg, all their z coordinates are greater than those of the center of the sphere.

algebra::Rotation3Ds IMP::algebra::get_uniformly_sampled_rotations ( double  delta)

Generates a nondegenerate set of Euler angles with a delta resolution.

Parameters:
[in]deltasample every delta angles in radians.
template<int D>
BoundingBoxD<D> IMP::algebra::get_union ( BoundingBoxD< D >  a,
const BoundingBoxD< D > &  b 
)

Return the union bounding box.

This is the same as doing a+b.

template<unsigned int D>
BoundingBoxD<D> IMP::algebra::get_unit_bounding_box_d ( )

Box with radius one.

BoundingBoxD<-1> IMP::algebra::get_unit_bounding_box_kd ( unsigned int  d)

Box with radius one.

Vector3D IMP::algebra::get_vector_product ( const Vector3D &  p1,
const Vector3D &  p2 
)

Returns the vector product (cross product) of two vectors.

Vector3Ds IMP::algebra::get_vertices ( const BoundingBoxD< 3 > &  bb)

Return a list of the 8 bounding points for the bounding box.

template<class Geometry >
double IMP::algebra::get_volume ( const Geometry &  )

Compute the volume of any volumetric object.

template<int D>
VectorD<D> IMP::algebra::get_zero_vector_d ( )

Return a vector of zeros.

VectorD<-1> IMP::algebra::get_zero_vector_kd ( int  D)

Return a dynamically sized vector of zeros.

template<int D>
VectorD< D > operator* ( double  s,
const VectorD< D > &  o 
)
Vector3Ds read_pts ( base::TextInput  in)

Read a set of 3D vectors from a file.

See also:
write_pts
Sphere3Ds read_spheres ( base::TextInput  in)

Read a set of 3d spheres from a file.

See also:
write_pts
void IMP::algebra::reversed_read ( void *  dest,
size_t  size,
size_t  nitems,
std::ifstream &  f,
bool  reverse 
)

Reads from file in normal or reverse order.

If the reverse parameter is true, the data will be read in reverse order.

void IMP::algebra::reversed_write ( const void *  src,
size_t  size,
size_t  nitems,
std::ofstream &  f,
bool  reverse = false 
)

Writes to a file in normal or reversed order.

This function is the same as fread from C, but at the end there is a flag saying if data should be read in reverse order or not.

If the reverse parameter is true, the data will be written in reverse order.

void write_pts ( const Vector3Ds &  vs,
base::TextOutput  out 
)

Write a set of 3D vectors to a file.

See also:
read_pts
void write_spheres ( const Sphere3Ds &  vs,
base::TextOutput  out 
)

Write a set of 3d spheres to a file.

See also:
read_pts

Variable Documentation

const double IMP::algebra::PI = 3.1415926535897931 [static]

the constant pi


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